Third Workshop on Cloud-Mobile Convergence for Virtual Reality
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| About the Workshop | Paper Submission | Organizers | Committee | Participation | Workshop Program | Past CMCVR | |
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About the Workshop:Today's mobile devices improve significantly in processing performance, multimedia rendering power and storage capacity. However, their capabilities are still (and naturally will be) limited by the intrinsic requirements of small form factor, low power consumption and acceptable price cost. At the same time, internet-based VR contents, resources and systems have witnessed rapid growth in recent years. An emerging trend is to make use of the broadband connectivity of mobile devices effectively for seamless access of the virtual environment computing and content storage clouds. We believe that by bridging the clouds and mobile devices, it is hopeful to provide better immersion and interaction experience for the VR users in a pervasive context. This promising scenario calls for research advances on several key aspects, including new architecture of infrastructure, enabling technologies for mobile devices, optimized representation and distribution of contents, applications that adopt the cloud-mobile convergence paradigm and comprehensive understanding of the user needs. This workshop intends to bring its participants together on these important and interesting issues. Organized by the researchers that have worked on distributed VR systems, pervasive computing and mobile devices for years, this workshop is in its third year in conjunction with IEEE VR conference. We would like to invite researchers and practitioners alike to participate in the discussion of topics related to infrastructure, device, content, application and user aspects of cloud-mobile convergence for VR. We will also examine representative systems that feature some characteristics of this concept. The papers, presentations and supplemental submission materials will provide the basics for the plenary discussion. The list of topics includes but is not limited to:
Online Paper Submission:Authors are requested to submit original, unpublished manuscripts in standard IEEE proceedings format (two-column format with a 6-page limit including figures, tables, and references) in PDF format that include contact information of all the authors through the EDAS submission site. Submitted paper should address at least one of the workshop topics or a relevant topic indicated by the author. Accepted paper must be presented at the workshop. Important Dates:
This workshop is IEEE-sponsored, all accepted papers will be included in IEEE Xplore digital library* (*separate from and not part of IEEE VR proceedings).
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| Time Slot | Activities | Details |
| 9:00 - 9:05 | Opening Remarks | Welcome and opening remarks by the workshop organizers |
| 9:05 - 9:50 | Presentation | Upkar Dhaliwal, "The Future of Wireless Technologies" |
| 9:50 - 10:35 | Presentation | Thomas DeFanti, "Building Large Scale VR Systems and the Calit2 GreenLight Project" |
| 10:35 - 11:20 | Presentation and Demonstration | Xun Luo, "The Qualcomm Augmented Reality SDK" |
| 11:20 - 11:55 | Presentation | Claudia Zuniga, "Urban Computing" |
| 11:55 - 12:00 | Closing Remarks | Closing remarks by workshop organizers |